0 Replies Latest reply on May 29, 2013 4:13 PM by oscarbarenys1

    GPUshaderanalyzer support GLSL compute shaders (and geo/tess shaders)


      Hi seems GPUshaderanalyzer still doesn't support disassembly of GLSL states other than pixel/vertex..

      with 13.4 we have GLSL compute shader support so please expose support for GLSL geometry/tess eval and control shaders/ and compute shaders in your tool..

      Has CodeXL a tool for getting dissassembly of these shader stages?..