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Crash when using GPUPerfStudio2 and OMSetRenderTargetsAndUnorderedAccessViews

Question asked by vmad256 on Apr 29, 2013

I have trouble with the GPUPerfStudio2 and an application which uses UAVs. In particular, if I run my application under the GPUPerfStudio2 server it will crash when I try to connect the client. The last call on my side before the crash is a call to OMSetRenderTargetsAndUnorderedAccessViews.

 

Removing it resolves the issue. I tried both D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL and setting all render targets & UAVs in the OMSetRenderTargetsAndUnorderedAccessViews, but in both cases it crashes.

 

This is on Windows 8 x64, using 2.12.1280.0 on an HD 7970 with the Catalyst 13.4 driver. Is there any workaround for this?

 

(Posting here, as I get an error if I try to post under GPU Development Tools)

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