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Simplifying and Optimizing a Recursive Sort Algorithm for OpenCL?

Question asked by kylesiefring on Mar 3, 2013
Latest reply on Mar 3, 2013 by himanshu.gautam

I have a recursive O(n log(n)) (I think) sorting algorithm that should work decently if parallelized. Here is the code using C++ code.

// Groups the array into two parts: low and high.
for(int i = 0; i < LENGTH/2; i++)
{
    auto &objectA = vec[i];
    auto &objectB = vec[(LENGTH+1)/2+i];
    if(objectB < objectA)
        std::swap(objectA, objectB);
}

// Exposes the highest half of low and lowest half of high.
// The next two statements can be done concurrently
std::partial_sort (vec.begin() + LENGTH/2, vec.end() - LENGTH/4, vec.end());
std::partial_sort (vec.rbegin() + LENGTH/2, vec.rend() - LENGTH/4, vec.rend(),
    [](int a, int b){ return b<a; });

/* Simplified from the these two sort calls.
 * Sorts the exposed halves. Makes low and high only have the lowest and highest entries, respectively.
 *  std::sort (vec.begin() + LENGTH/4, vec.end() - LENGTH/4);
 * Sorts the low half of the array.
 *  std::sort (vec.begin(), vec.begin() + LENGTH/2);
 */
std::sort (vec.begin(), vec.end() - LENGTH/4);
// Sort the high half of the array.
std::sort (vec.end() - LENGTH/2, vec.end());

 

There are four recursive calls so I'm getting a headache by looking at it. I don't have  experience simplifying very complex algorithms like. After dealing with the recursion, my main concern is what to do when the arrays get small. Sorting those small arrays could take a serious chunk out of performance.

 

Any ideas for the algorithm? Any ideas on how I should make this more comprehensible for myself?

 

EDIT: When replacing the std::sorts with my own implementation, I realized I used a sum instead of a product to calculate the big O.

 

Message was edited by: Kyle Siefring

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