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CodeXL OpenGL doesn't use glObjectLabel

Question asked by predator106 on Mar 1, 2013

Using glObjectLabel to name a texture, for example, CodeXL does not reflect the name change by instead of using Texture 6, it would say "some texture name". It'd be very handy to spot which textures are which by allowing this functionality..

 

http://www.opengl.org/sdk/docs/man/xhtml/glObjectLabel.xml

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