0 Replies Latest reply on Mar 1, 2013 7:13 PM by predator106

    CodeXL OpenGL doesn't use glObjectLabel

    predator106

      Using glObjectLabel to name a texture, for example, CodeXL does not reflect the name change by instead of using Texture 6, it would say "some texture name". It'd be very handy to spot which textures are which by allowing this functionality..

       

      http://www.opengl.org/sdk/docs/man/xhtml/glObjectLabel.xml