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RenderMonkey and OpenGL ES on NVIDIA GPU

Question asked by tomas_ on Jan 5, 2013

Hi, everyone

When I Add Default Effect -> OpenGL ES -> Position (and others) the preview window is just black. OpenGL (Desktop) works fine. I tried nvemulate tool with these settings:

 

GLSL Compiler Device Support set to "NV40 (GeForce 6000 Series, Quadro FX 4000)" then I set only Feature Set Emulation to

"NV40 (GeForce 6800/6600, Quadro FX 4000)" and also tried both set to "NV40 (GeForce ....".

 

Output window log:

Loading Model "C:\Program Files (x86)\AMD\Examples\Media\Models\Sphere.3ds"...Error

Loading Model "C:\Program Files (x86)\AMD\RenderMonkey 1.82\Examples\Media\Models\Sphere.3ds"...Done

OpenGL ES Preview Window: Compiling fragment shader API(OpenGL ES) /../Position/Pass 0/Fragment Program/ ... success

OpenGL ES Preview Window: Compiling vertex shader API(OpenGL ES) /../Position/Pass 0/Vertex Program/ ... success

OpenGL ES Preview Window: Linking program ... success

 

My system info:

RenderMonkey v1.82 (build 322)

Windows 8 Enterprise x64

GPU: Nvidia GeForce GTX 560 Ti with latest drivers v310.70

 

I also read this thread: http://devgurus.amd.com/thread/106798

 

Help me please.

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