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Is it good idea to use 'discard' with conservative_depth?

Question asked by ckotinko1 on Dec 15, 2012
Latest reply on Dec 17, 2012 by gsellers

Hello.

 

I rely on conservative depth extention in my pixel shaders:

 

layout (depth_greater) out float gl_FragDepth;

 

Is this feature compatible with shaders with discard instruction?

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