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Rendermonkey: Importing submeshs with different materials...

Question asked by morf on Oct 10, 2012
Latest reply on Oct 12, 2012 by morf


I understand it is an old util, but, I want to use RenderMonkey as a sandbox for shader development.


However, our models are typical game assets, so they contain many textures mapped onto submeshes.


I have trawled the documentation, but as far as I can see, RenderMonkey cant support such a feature, in that it can only have one texture per shader.

Having said that, I do explicitly express the texture sampler in my pixel shader, so maybe that is where I am going wrong?!

Is there anyway I can acheive the above?