I understand it is an old util, but, I want to use RenderMonkey as a sandbox for shader development.
However, our models are typical game assets, so they contain many textures mapped onto submeshes.
I have trawled the documentation, but as far as I can see, RenderMonkey cant support such a feature, in that it can only have one texture per shader.
Having said that, I do explicitly express the texture sampler in my pixel shader, so maybe that is where I am going wrong?!
Is there anyway I can acheive the above?