Few comments on CodeXL

Discussion created by criccio on Sep 26, 2012
Latest reply on Dec 6, 2012 by dorono

1/ When browsing FBOs we can't directly see the content of the attachment, we need to use the RenderBuffers tab.


2/ The display of DEPTH_SENCIL texture and renderbuffer is not working.


3/ Texture multisample is not working.


4/ More generally speaking the limited OpenGL coverage remains a stopper from using CodeXL