We are inspecting on a real WinXP SP3 (Catalyst 11.4) machine a crash on glCheckFramebufferStatusEXT() function call. We are using gDebugger 5.8.
The app crashes alone and there is no way to understand the reason with the gDebugger because it crashes too.
Is there any workaround to keep the gDebugger alive in our scenario and discover the problem.
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