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glGetBufferSubData crashes with big buffers

Question asked by lukcho on Jul 4, 2012
Latest reply on Jul 20, 2012 by lukcho

Hello

 

glGetBufferSubData crashes if you attempt to read large enough chunk of the buffer at once (e.g. 20MB).

if you instead read it in smaller chunks it works.

 

I attached a simple win32-based source that demonstrates the bug

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