6 Replies Latest reply on Jul 20, 2012 11:09 AM by lukcho

    glGetBufferSubData crashes with big buffers

    lukcho

      Hello

       

      glGetBufferSubData crashes if you attempt to read large enough chunk of the buffer at once (e.g. 20MB).

      if you instead read it in smaller chunks it works.

       

      I attached a simple win32-based source that demonstrates the bug