1 Reply Latest reply on Jun 15, 2012 12:16 PM by sh

    Image caching pattern




      I'm currently using an image in order to take advantage of the GPU caching system.

      My algorithm iterates the image from top to bottom for each thread ( but skipping some random texels differently for each thread ).

      I was wondering if I could improve the caching efficiency storing the image using Morton codes/Z-order but... how is the texture swizzled/tiled internally in VRAM?