1 Reply Latest reply on Jun 15, 2012 12:16 PM by sh

    Image caching pattern

    bubu

      Hi,

       

      I'm currently using an image in order to take advantage of the GPU caching system.

      My algorithm iterates the image from top to bottom for each thread ( but skipping some random texels differently for each thread ).

      I was wondering if I could improve the caching efficiency storing the image using Morton codes/Z-order but... how is the texture swizzled/tiled internally in VRAM?

       

      thx.