Does GDebugger supports Quad Buffer, because when I try to debug my application with it, it only show me one back and one front buffer (and of course one depth and one stencil buffer, with multiple aux buffers)?
If no, is it a planned feature?
The Static buffer types currently supported by gDEBugger are Front Buffer, Back Buffer, Depth Buffer, Stencil Buffer, and Auxiliary Buffers.
Quad-buffer OpenGL contexts are not currently support.
We will add this feature into our requested features list.
Thank you for your suggestion.
Thanks for the information, this feature will be very useful!
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