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GLES SDK: eglCreateContext ignores clientversion

Question asked by kphillisjr on May 11, 2012
Latest reply on May 15, 2012 by ianblaire

When i was figuring out how to work with OpenGL ES, OpenGL, and EGL using the sdk I found a small bug with the eglCreateContext, and eglBind functions. First off is that the eglCreateContext Function completely ignores the attrib_list of the call.



        printf("Could not Bind OpenGL API\n");
        return GL_FALSE;

// Set OpenGL Client Version
EGLint myRequestedClientVer[3]; 
myRequestedClientVer[0] = EGL_CONTEXT_CLIENT_VERSION; 
myRequestedClientVer[1] = 5; 
myRequestedClientVer[2] = 0;

// Create Context
EGLContext eglContext;
eglContext = eglCreateContext(eglDisplay, eglConfig, EGL_NO_CONTEXT, myRequestedClientVer);
if (eglContext == EGL_NO_CONTEXT){
     printf("Could not create EGL context\n");
     // eglGetError() should return EGL_BAD_ATTRIBUTE
     DestroyNativeWin(nativeDisplay, nativeWin);
     return GL_FALSE;