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Shared VBO works for CPU, not for GPU

Question asked by kbrafford on Apr 14, 2012
Latest reply on Apr 15, 2012 by nou

I am trying to run Enjalot's Part 2 demo from here:

 

https://github.com/enjalot/adventures_in_opencl

 

and if I force it to use a CPU context, it seems to work fine, but if I force a GPU context (my HD7970) it doesn't seem to ever actually update the vertex points.  It just stays with the points in their initial positions.  Any ideas?

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