2 Replies Latest reply on Apr 15, 2012 1:48 AM by nou

    Shared VBO works for CPU, not for GPU

    kbrafford

      I am trying to run Enjalot's Part 2 demo from here:

       

      https://github.com/enjalot/adventures_in_opencl

       

      and if I force it to use a CPU context, it seems to work fine, but if I force a GPU context (my HD7970) it doesn't seem to ever actually update the vertex points.  It just stays with the points in their initial positions.  Any ideas?