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D3DPERF events in PerfStudio

Question asked by Myrmecophagavir on Apr 2, 2012
Latest reply on Apr 5, 2012 by Myrmecophagavir

I'd like to use D3DPERF events to make sense of an API trace in PerfStudio 2.9, but the app uses OpenGL. PerfStudio seems to ignore them in this context. Would it be possible for it to monitor D3DPERF_BeginEvent & D3DPERF_EndEvent even when analysing an OpenGL app? Or is there some equivalent call we can use there?