AnsweredAssumed Answered

DirectX11 and RAM usage

Question asked by djiz on Mar 30, 2012
Latest reply on Apr 5, 2012 by djiz


I've recently moved my application from DirectX9 to DirectX11 and I've noticed that it now uses a huge amount of RAM when launched with an ATI graphic card (tested either on a HD 7950 and on a HD 5700), a lot more than the DirectX9 version, and also a lot more than the same application launched with a graphic card from another IHV (need I to mentioned it ? )....from 2 to 3 times larger.

This is annoying as the application is a 32-bit, and so the memory size limit is easily reached.


After further investigation, I've tested on a DirectX11 sample to create several vertex buffers, vertex shaders, etc.... and observed exactly the same behavior of ATI using 2 or 3 times as much as memory. So I think that these memory loses could come from the driver.


Could you give me informations or advices about ATI memory management with DirectX11 resource creation ?