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Journeyman III

How to blt YUV data from sysmem surface to vidmem surface (DirectDraw7)

Hello,

i have video data in the system memory and want the graphic hardware to convert it in RGB data for usage as a texture. I plan to do the following:

First create a surface with DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY caps and YUY2 Pixelformat. Then i want to blit this surface a surface with YUY2 Pixelformat but with DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY caps. This surface is finally blitted to a RGB Surface with DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE caps. Here is my Problem: i can't create the DDSCAPS_SYSTEMMEMORY surface with YUY2 Pixelformat. The following code returns: E_NOTIMPL:

ZeroMemory(pddsd, sizeof(DDSURFACEDESC2));

pddsd->dwSize = sizeof(DDSURFACEDESC2);

pddsd->dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_LPSURFACE | DDSD_PITCH;

pddsd->ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;

pddsd->lPitch  = (DWORD) ceil((double)(nWidth * dwBPP) / 8.0);

pddsd->lpSurface = pMemoryPtr;

pddsd->ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);

pddsd->ddpfPixelFormat.dwFlags = DDPF_FOURCC | DDPF_YUV;

pddsd->ddpfPixelFormat.dwFourCC = MAKEFOURCC('Y','U','Y','2');

pddsd->ddpfPixelFormat.dwYUVBitCount = 16U;

pddsd->dwWidth = abs(nWidth);

pddsd->dwHeight= abs(nHeight);

return m_lpDDObj->CreateSurface(pddsd, ppRet, NULL);

Here are my questions:

Is the code above wrong?

Is there a faster way to copy and convert videodata from system memory to a ARGB 32 Texture?

Regards Ulrich

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