gDEBugger doesn't work well with shared OpenGL contexts

Discussion created by et@et3d on Feb 8, 2012
Latest reply on Feb 9, 2012 by mzanany

I'm trying to use gDEBugger with a program that has two contexts and uses wglShareLists. When run this way, gDEBugger has problems with anything from displaying a correct stack trace on the second context, to showing the list of buffers and textures and displaying buffers. Removing wglShareLists makes gDEBugger work much better.