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GPU Shader Analyzer

Question asked by dchristopherfennell on Feb 2, 2012
Latest reply on Feb 9, 2012 by dchristopherfennell

Whenever I use a Uniform Buffer Object in my fragment shader, I get "Internal compilation failure. Possibly caused by GSA not supporting a GLSL feature used in shader". Is there some configuration setting I'm missing? The shader compiles/links when used in my application. I have the latest drivers.