Write to OpenGL texture problem

Discussion created by dikobraz on Dec 12, 2011
Latest reply on Mar 16, 2012 by dikobraz

I am writing sample with OpenGL/OpenCL. The sample workflow is the following:

  • Create 2 textures via OpenGL. Create 2 OpenCL images for their first mip levels.
  • Render to first texture via OpenGL.
  • Acquire images for OpenCL via glFlush, clEnqueueAcquireGLObjects
  • Run OpenCL kernel to process first image and write result to second
  • Release images via clEnqueueReleaseGLObjects, clFlush.
  • Render screen quad to display second texture.

After this step I get correctly processed OpenCL image, but corresponding OpenGL texture is blank. Here is what I get in gDebugger:

gDebugger screen 1

gDebugger screen 2

Am I missing something?

UPD: I have Radeon 5750HD onboard, but using CPU device doesn't help. Both OpenGL and OpenCL code produce no errors. Demo is single-threaded.

UPD: Works on NVIDIA GeForce GTX 460SE with 285.62 driver. But only first frame is processed correctly.