ATI Mobility Radeon HD 5650 glsl linker bug
I'm using an ATI Mobility Radeon HD 5650 and I'm getting a segfault when I try to link multiple GLSL shaders.
The segfault happens on glLinkProgram and this crashes for what seems any program with more than one shader attached.
It also seems to crash simply if I include function prototypes at the beginning of my files, even if I don't use the actual function in the shader body.