I would like to know if there is a way to acces the elements of a int4, float8 etc... by index :
int a = val;
where 'i' is dynamic at run time ? It will be useful to access a 'random' item !
BTW : Intel SDK support it !
Originally posted by: viewon01 Hi, I would like to know if there is a way to acces the elements of a int4, float8 etc... by index : int4 val; int a = val; where 'i' is dynamic at run time ? It will be useful to access a 'random' item ! BTW : Intel SDK support it !
As per OpenCL it is not supported. But we can do with existing methods and switch/if conditions
if(i == 0)
a = val.x;
else if(i == 1)
a = val.y;
else if(i == 2)
a = val.z;
a = val.w;
Of course, but I just try to simplify my code ;-)
you might try
int *valPtr = (int *)val;
then use it like an array.
This does compile and work but it might be bad practice
I know this is an old post, but this type of question comes up fairly often.
So ... I didn't notice that the OpenCL 1.1 spec had added a shuffle instruction until I came across this unrelated post: http://www.openclblog.com/2011/10/shuffling-and-sorting-part-2.html
shuffle is awesome for simd code, it was one of the first things I looked up in the original spec and was dissapointed not to find it it. Amongst other handy uses - particularly for processing non-element-aligned vector data - it can be used to dynamically index a vector.
float value = shuffle(vec, (uint4)index).s0;
Unfortunately however, at least on Cayman, this looks pretty inefficient from the isa, and using an explicit bit of code is half the number of instructions (each of only 1 vliw slot each).
float value = vec.s0;
value = index == 1 ? vec.s1 : value;
value = index == 2 ? vec.s2 : value;
value = index == 3 ? vec.s3 : value;
is only 4 instructions with no branching.
On a CELL SPU, shuffle2(any-4-element-32bit-type) is 1 instruction, so it might have been added to the spec for SPU performance. There it is quite critical to many algorithms as it is a true simd unit.
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