Has anyone had any success with gDEBugger and multiple OpenGL contexts. I get a set of errors reporting the use of a function pointer created with one context used in another and then it dies whenever it hits a breakpoint
Since the OpenGL extenstion functions are context dependent when using pointers created in one context in another context an error is issued.
Assuming your application is working without the gDEBugger we'll be happy to have a sample code that cause the application to die when hitting a breakpoint
Retrieving data ...