tonyo_au

gDeBugger and multiple contexts

Discussion created by tonyo_au on Aug 12, 2011
Latest reply on Aug 25, 2011 by Gilad.Yarnitzky

Has anyone had any success with gDEBugger and multiple OpenGL contexts. I get a set of errors reporting the use of a function pointer created with one context used in another and then it dies whenever it hits a breakpoint

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