Ongoing OpenGL issues with City of Heroes

Discussion created by Zerias on Aug 11, 2011
Latest reply on Dec 3, 2011 by nactishe
Catalyst 11 series just hasn't been playing nice

First off, this is a semi cross-post from the AMD Game forums: http://forums.amd.com/game/messageview.cfm?catid=279&threadid=153525&enterthread=y

There has been an ongoing series of problems with the Catalyst 11 series drivers and the OpenGL based game City of Heroes, generally starting for most players around Catalyst 11.5, but with other players expirencing problems across Catalyst 11.3 and 11.4.

I've been able to reproduce many of the reported stability problems under Linux with Transgaming's Game Tree Linux Translation layer, indicating that the problem seems to be with the driver itself.

As of right now the ongoing error continues in the newly released OpenGL 4.2 beta driver. I pulled the error reports taken under Microsoft Windows Operating System Version 7 X86-64, as well as ran a GPUZ logging of my AMD card's sensors:

Windows 7 error reports: https://docs.google.com/leaf?id=0B6e-tF5SbqNnMGE0YmQ5ZWQtZTllNi00NjJhLThmM2UtOTEwMWJlNmEyYzNm&hl=en_US&authkey=CLbO94AI

GPUZ log: https://docs.google.com/leaf?id=0B6e-tF5SbqNnZTYxMDkxNDItNjIzMS00OTJhLThkNjMtN2MyMDUzNTM4YjJh&hl=en_US&authkey=COGyg7YJ

I don't know if these logs will help effect a solution for this game, but I'm not sure where else to start in poking AMD to fix these problems.