0 Replies Latest reply on Jun 7, 2011 12:50 AM by kcm1700

    YV12 to ARGB using D3D StretchRect

      perhaps bug ?

      I'm trying to StretchRect from YV12 surface to ARGB32 (not XRGB nor RGB)

      I created the YV12 surface using fourcc, and filled up with some image.

      then I used StretchRect method to convert colors with exactly same rect.

      The result was 100% transparent image.

      I expected 0xFF in alpha channel, but got 0x00. RGB was absolutely fine, but A wasn't.

      Any help?

      I'm using ATI Radeon HD 3800 Series