Bers

Strange bug with GL_ARB_occlusion_query

Discussion created by Bers on May 17, 2011
Latest reply on Aug 26, 2011 by wobattery

Hello,

my video: HD5830 (catalyst 10.*, 11.*)

GL_ARB_occlusion_query does not work properly: I draws object in invisible area, query returned 84 visibled fragments

Example: http://www.codesampler.com/source/ogl_occlusion_query_arb.zip

Sphere is behind plane,  program prints "sphere fragments = 84", must be 0. GeForce returned 0.

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