I tryed to profile some MS DXSDK samples, but the GPUTimer counter in Frame profiler always returns something like 4 million ms for every draw call. I'm using win7 64bit(but that also happens in vista 32) with a 11.3 driver, HD2600 and PerfStudio 2.5. Client and servers are running in a single system.
1: connect to CubemapGS sample in MS DX SDK.
2: pause, and select only GPUTime counter.
3: press Profile.
4: data displayed for all API calls are 4,454,040 ms.
Is that a known issue? Or did I miss anything?