Gunter

CAL <-> Direct3D9 Interop

Discussion created by Gunter on Apr 1, 2011
Latest reply on Apr 3, 2011 by Gunter

Hi,

I wanted to have my GPU kernel write directly into the backbuffer of my Direct3D9 device. However, calD3D9MapSurface() needs a "shareHandle". I don't know where I should get this handle from. The backbuffer/frontbuffer flip chain is created implicitly, so I can only get the pointer to the surface.

Any help?

Thx

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