Geometry shader performance

Discussion created by AveryYang on Jan 18, 2011
Latest reply on Jan 19, 2011 by linqunzju

Hi all,

I have a question when writing a geometry shader code.

If I use a vertex and generate above 10,000 polygons in geometry shader instead of draw above 10,000 polygons in vertex buffer, is the former's performance better than the latter?

How can I measure and prove it?

Thanks for reading patiently.