D3D11 Bindings

Discussion created by landmann on Jan 16, 2011
Latest reply on Jan 16, 2011 by LeeHowes

Just found an old post asking this, any news on this issue after 8 Months?

Using D3D11->DXGI->D3D10->OpenCL is not very handy, and setting up everything D3D10 only becomes outdated soon.

Is silence here an indication to choose Compute Shaders instead?