2 Replies Latest reply on Jan 16, 2011 6:19 PM by LeeHowes

    D3D11 Bindings


      Just found an old post asking this, any news on this issue after 8 Months?

      Using D3D11->DXGI->D3D10->OpenCL is not very handy, and setting up everything D3D10 only becomes outdated soon.

      Is silence here an indication to choose Compute Shaders instead?