OpenGL ES 2.0 dll symbols on windows platform

Discussion created by sharpneli on Jan 5, 2011
Latest reply on Jan 7, 2011 by sharpneli

OpenGL 4.1 supports OpenGL ES 2.0 completely. However on windows platform there seems to be incostencies in how the API made available to user. Functions such as glShader* etc should be imported by using wglGetProcAddress, as everything else above OpenGL 1.1. Despite this small subset of functions have real symbols exported on atioglxx.dll (egl* functions). This causes some problems as normal egl.h basically requires that all functions would be exported directly from a dll.

Will the methods of accessing the functions be unified in future? Ofcourse we can make a workaround and brutally edit egl.h to remove functions not explicitly exported or wrap them into a library which handles fetching of the proc address, however this seems to be a rather poor solution if every vendor has to make their own wrapper for this. Will AMD eventually provide libGLESv2.dll to export the functions which are lacking from OpenGL32.dll/atioglx.dll?