So provide how to program our D3D applications to use natively
HD3D and not wrappers as IZ3D and DDD so I can control which I send to each eye..
It's supported right now on D3D9,D3D10 and D3d11?
Also what about OGL we can expect to be exposed as OpenGL quad buffered support on consumer Radeons or at least on FireGL/Pro cards where OpenGL stereo is supported so we can output to HDMI 1.4a or DP 1.2 outputs?
More info for developers PLease