I have the following code :
int updateDataSet = MustUpdateDataSet(...);
What I would like is to avoid to send each time the 'dataset' to the GPU because it has already been sent !
So, my question is... can I do this this ? or I MUST ALWAYS set the argument ?
But if I must always use 'setArgs' ... how can I avoid to re-transfer each time the huge (a same) set of datas ?