on the PC, you have access to some of that functionality with texture buffer in opengl (and equivalent in DX). it is not exactly the same, but might be enough.
Hello Pierre, thank you for your response. I should have made it clear that I want this just to aid cross platform development(Xbox and PC code can be identical). I mostly write the games on the PC and then occasionally test them on the Xbox. Its faster to debug and you don't need to be online to test your code(this is a requirement for XNA Indie Games Xbox development).
Really I was hoping there would be an easy and already made solution and that it was more a case of asking for it.
I am planning on having a big rewrite of my code for the XNA 4.0 framework and I would have liked this, but it is not essential I think I could use Vertex Textures for all of the things I wanted to do.
MY NAME IS KERRY AND I AM NEWBIE
AND I THINK THIS IS COOL TOPIC TO TALK
AND I THINK U SHOULD SEND SO MANY REPLIES HERE
Want to get-on Google's first page and loads of traffic to your website? Hire a SEO Specialist from Ocean Groups [url=http://oceangroups.org/] seo pecialist [/url]