bubu

SKA bug

Discussion created by bubu on Aug 12, 2010
Latest reply on Aug 16, 2010 by genaganna

I have a very complex kernel, but respecting all the OpenCL 1.0 limits ( I use 1 texture sampler, 1 texture, 1 constant block of 416 bytes and 7 kernel arguments ).

My kernel executes ok in both NVIDIA and ATI cards(5XXX).

However, when I paste the CL code into the SKA sometimes ( not always ) displays the register and throughput as N/A as you can see here:

 

http://img231.imageshack.us/img231/9030/skabug.png

 

If I simplify a bit the CL code then the SKA outputs the values correctly.

 

ps: Why I cannot attach/link images???

 

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