bubu

bool4 pls!

Discussion created by bubu on Jun 5, 2010
Latest reply on Jun 7, 2010 by MicahVillmow

With a bool4 built-in type I could optimize raytracing nearly a 5%, pls!

I need that to precompute ray signs < 0

I tried to define my own structure but, unfortunately, seems to be stored in global memory by the compiler instead of using registers.

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