I have a question regarding DXVA2 and render targets. I am developing a
video processing application and ultimately I want to use pixel shaders (in
D3D) to process video that comes out of the DXVA2 decoder.
I have successfully managed to create an H264 decoder and decode video, but
I run into problems when I try and change the render targets for the
decoder. Ideally I want to use IDirect3DTexture9 surfaces created with
IDirect3DDevice9::CreateTexture because this way I can avoid unnecessary
video copies or colour space conversions. However, it seems as if only
surfaces created with IDirectXVideoAccelerationService::CreateSurface will
work in the decoder (note I have also tried
IDirect3DDevice9::CreateRenderTarget but they dont work either). Please can
you advise if what I am trying to do is possible and if so how.