hi!
i have the same problem. Rendermonkey crashed if i add shader or effect with texture.
i'm using windows 7 64 ultimate with directx redist june 2010 release,
HD 4850 with 10.9 driver.
here's the log
//=====================================================
// RenderMonkey Error Log Created 10/12/2010 4:17 pm
//=====================================================
[RmApplicationImpl.cpp] (line 454): SUCCEEDED RMEffectInit()
[RmApplicationImpl.cpp] (line 461): SUCCEEDED AfxGetInstanceHandle()
[RmApplicationImpl.cpp] (line 467): SUCCEEDED LoadAccelerators()
[RmApplicationImpl.cpp] (line 473): SUCCEEDED AfxEnableControlContainer()
[RmApplicationImpl.cpp] (line 479): SUCCEEDED InitDirectory()
[RmApplicationImpl.cpp] (line 485): SUCCEEDED ProcessCommandLine()
[RmApplicationImpl.cpp] (line 499): SUCCEEDED CRmSplashScreenWindow constructor
[RmApplicationImpl.cpp] (line 504): SUCCEEDED CreateSplashScreen()
[RmApplicationImpl.cpp] (line 512): SUCCEEDED InitCommonControls()
[RmApplicationImpl.cpp] (line 518): SUCCEEDED RmInitializeUtilities()
[RmApplicationImpl.cpp] (line 524): SUCCEEDED RmGfxUtilInit()
[RmApplicationImpl.cpp] (line 987): SUCCEEDED InitAllManagers: InitNodeDatabaseManager()
[RmApplicationImpl.cpp] (line 999): SUCCEEDED InitAllManagers: InitXMLManager()
[RmApplicationImpl.cpp] (line 1011): SUCCEEDED InitAllManagers: InitRegistryManager()
[RmApplicationImpl.cpp] (line 1023): SUCCEEDED InitAllManagers: InitStateManager()
[RmApplicationImpl.cpp] (line 1035): SUCCEEDED InitAllManagers: InitPredefinedVariableManager()
[RmApplicationImpl.cpp] (line 1047): SUCCEEDED InitAllManagers: InitPrelinkedVariableManager()
[RmApplicationImpl.cpp] (line 1059): SUCCEEDED InitAllManagers: InitPlugInManager()
[RmApplicationImpl.cpp] (line 1071): SUCCEEDED InitAllManagers: InitUndoManager()
[RmApplicationImpl.cpp] (line 1083): SUCCEEDED InitAllManagers: InitPlugInWizardManager()
[RmApplicationImpl.cpp] (line 537): SUCCEEDED InitAllManagers()
[RmApplicationImpl.cpp] (line 551): SUCCEEDED InitWindowDataList()
[RmApplicationImpl.cpp] (line 565): SUCCEEDED InitMainFrame()
[RmApplicationImpl.cpp] (line 579): SUCCEEDED InitApp()
[RmApplicationImpl.cpp] (line 595): SUCCEEDED LoadApplicationState()
[RmApplicationImpl.cpp] (line 601): SUCCEEDED InitializeFileLists()
[RmApplicationImpl.cpp] (line 607): SUCCEEDED OpenInitialFile()
[RmApplicationImpl.cpp] (line 613): SUCCEEDED UpdateTitle()
[RmApplicationImpl.cpp] (line 619): SUCCEEDED CaptureEffectImages()
[RmApplicationImpl.cpp] (line 638): SUCCEEDED Sleep()
[RmPreviewDx9Window.cpp] (line 1743): ERROR: trying to resize an invalid D3D window.
[RmPreviewDx9Window.cpp] (line 815): Successfully created a D3D HAL device with hardware vertex processing.
[RmPreviewDx9Window.cpp] (line 1620): r e l e a s e d D3D device 56385848
[RmPreviewDx9Window.cpp] (line 1636): r e l e a s e d D3D 56061984
[RmPreviewDx9Window.cpp] (line 937): Successfully created D3D: 56061984
[RmPreviewDx9Window.cpp] (line 1081): Successfully created a D3D HAL device with hardware vertex processing.
[RmPreviewDx9Window.cpp] (line 1182): Hardware supports Tessellation.
[RmPreviewDx9Manager.cpp] (line 11611): C l e a n i n g a l l rendering manager resources...
[RmPreviewDx9Window.cpp] (line 1620): r e l e a s e d D3D device 56385848
[RmPreviewDx9Window.cpp] (line 1636): r e l e a s e d D3D 56061984
[RmPreviewDx9Manager.cpp] (line 11611): C l e a n i n g a l l rendering manager resources...
[RmPreviewDx9Manager.cpp] (line 11611): C l e a n i n g a l l rendering manager resources...
[RmPreviewDx9Window.cpp] (line 1743): ERROR: trying to resize an invalid D3D window.
[RmPreviewDx9Window.cpp] (line 815): Successfully created a D3D HAL device with hardware vertex processing.
[RmPreviewDx9Window.cpp] (line 1620): r e l e a s e d D3D device 56368304
[RmPreviewDx9Window.cpp] (line 1636): r e l e a s e d D3D 56061984
[RmPreviewDx9Window.cpp] (line 937): Successfully created D3D: 56061984
[RmPreviewDx9Window.cpp] (line 1081): Successfully created a D3D HAL device with hardware vertex processing.
[RmPreviewDx9Window.cpp] (line 1182): Hardware supports Tessellation.
[RmPreviewDx9Manager.cpp] (line 11611): C l e a n i n g a l l rendering manager resources...