i've written a code to simulate a large number of particles in openGL. When i run the program on CPU, it just works fine. but when i run it on the GPU, there are two parallel lines that are coming, and past them, the output is getting clipped!
The same code is used, only the device type i've changed!
Can anyone tell why this is happening?
I'm posting from my school. i'l post the code once i'm back home.