12 Replies Latest reply on Jan 26, 2010 8:25 PM by neutrone

    GPU PerfStudio 2.1 unable to connect client

    neutrone
      GPU PerfStudio 2.1 client times out

      Hi guys, 

      I am trying to use new GPU PerfStudio 2.1 with my DirectX 11 3D engine and I can't connect to the server. Client keeps timing out and the server has the following error in the log:

       

       

      09:18:21.132626: Error:                 : InitCommunication - WSAStartup network subsystem not ready for communication

      09:18:21.133626: Error:   MicroDLL      : Call to UpdateHooks() in DX11Server.dll failed



      I am connecting locally on port 80 and I've have disabled UAC and firewall. There are no other apps listening on port 80. I've tried other ports but I get the same error. I use 32bit Windows 7.



      Any ideas?