3 Replies Latest reply on Jun 2, 2010 3:50 PM by lancaster

    Fluid simulation on OpenCL


      Hello everyone,

      I am a student working on a research project and I right now I have to write a model reduced fluid simulation on the GPU. Exactly what must be done on the GPU follows:

      (1) look up the corresponding tet via some kind of spatial data structure
      (2) do a matrix multiply with the reduced state to figure out the fluxes
      (3) convert the fluxes to a velocity via a 3x3 matrix inversion
      (4) optionally: cache the velocity for this timestep
      (5) advect the particle
      (6) resolve any collisions with the fixed geometry (car)
      (7) render all the particles and a car

      do you think i would get big advanteges from the use of OpenCL respect to DirectX11?

      What about the rendering?