Discussion created by nou on Nov 15, 2009
Latest reply on Dec 4, 2009 by nou

i install version 1.52. but when i enter some simple GLSL shader for example

void main(){ gl_FragColor = vec4(1.0); } then i get error "Hardware compilation failed" and no statistic. but when i restart GSA then i get assambly code from previous shader. but still none statistic. when i change target card or shader i get error again. so i can get disassembly only when i start GSA with some shader in. compilation lead to error. sometimes i get "unknown error save shader and restart GSA"

when i make syntax error in code i get regular error message about.

i try it on windows XP and windows 7. older version work fine.