Block arrangement in Compute Shader

Discussion created by ryta1203 on Sep 18, 2009
Latest reply on Sep 22, 2009 by ryta1203

Is anyone else able to use anything other than the naive approach (64x1 block size) when using compute shader?

I'm not able to get it working 100%... I'm still a little confused regarding the terminology (blocks, groups, rows). Can someone explain this?