Currently, we do not have a plan to update RenderMonkey to support DX10 (or DX11). This might change in the future though.
Good afternoon Budi,
May I ask? Do you think AMD would be open for allowing an external party to upgrade RenderMonkey to a later revision of DirectX?
I only ask as I (and many others) still use the tool for shader development & it would be really nice to be able to remove all the pixel-sampling differences between dx9 & dx10 & possibly add support for geometry shader editing.
Hmm, failing that, could Rendermonkey ever go open-source?