Does OpenGL 3.1 support mean ARB_geometry_shader4/EXT_geometry_shader_4?

Discussion created by jonmarbach on Aug 4, 2009
Latest reply on Aug 25, 2009 by jonmarbach

Hi there - first post, hope I'm not in the wrong place.

I just saw the announcement of OpenGL 3.1 support in the next driver and wondered if that means that OpenGL geometry shaders will finally be supported.

I have a research project that might be very fast on AMD hardware, but I can't run it because of these missing features.

Thanks in advance,