0 Replies Latest reply on Jul 9, 2009 5:11 AM by ronald

    3D textures with InternalFormat = GL_LUMINANCE16_ALPHA16 & format = GL_LUMINANCE_ALPHA

    ronald
      3D textures with internal format GL_LUMINANCE16_ALPHA16 don't work?

      Hi All,

       

      I am developing an OpenGL application that needs to use 3D textures with internal format set to GL_LUMINANCE16_ALPHA16 and format set to GL_LUMINANCE_ALPHA. I got it working for NVidia cards, but I do not get it to work for ATI cards. My code works OK if I use the standard RGBA texture format.

       

      The format works correct for 2D textures.

      Is this a know problem, or am I do something wrong?

       

      Regards,

      Ronald