Is there any way to have working custom clipping planes on radeons HD in openGL ?
in my GLSL vertex shader I output gl_ClipVertex, in code i set glClipPlanef(GL_CLIP_PLANE0, PlaneEQ), and enable it glEnable(GL_CLIP_PLANE0);
... on nvidia it works fine - I have the left half of my object clipped (just for test)
... on ati no error is returned from gl - but nothing is clipped at all :/
is there any any reason for this ? gDebugger olso tells that all should be just fine :/
ClipDistance in GLSL under GL-3.0 pure context magically doesn't work for me as well...