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Seikilos
Journeyman III

RenderMonkey and GL_TEXTURE_RECTANGLE_ARB

Hello,

is there a way to specify a render target texture to be passed to a second pass as GL_TEXTURE_RECTANGLE_ARB? I need to do some post processing on existing texture pixels.

 

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bpurnomo
Staff

Take a look at the included samples, in particular Deferred Shading.rfx.

 

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