Seikilos

RenderMonkey and GL_TEXTURE_RECTANGLE_ARB

Discussion created by Seikilos on May 9, 2009
Latest reply on May 12, 2009 by bpurnomo

Hello,

is there a way to specify a render target texture to be passed to a second pass as GL_TEXTURE_RECTANGLE_ARB? I need to do some post processing on existing texture pixels.

 

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