RenderMonkey TexCoord_0 error

Discussion created by Federico66 on Apr 9, 2009
Latest reply on Apr 17, 2009 by Federico66

Hi guys,

I've downloaded and installed RenderMonkey 1.82, I got in trouble when loading rfx files that worked fine in RenderMonkey 1.81. The weird situation is that if I rewrote the shader it works fine, but if I save the file and load it again I get the same error.

I'm getting crazy, could you help me to figure out this issue?

Here you are the error I get:

OpenGL Preview Window: Error setting up vertex data for model 'Model': channel 'TexCoord_0' data is missing from the model.