RenderMonkey can't find a uniform variable in the vertex program input.
What am I doing wrong here?
This is my error output:
Constant '$lightPosition' was not found in the workspace. Please create the node first and then add it as a constant.
Compiling vertex shader API(D3D) /../Textured/Pass 1/Vertex Shader/ ...success
Missing shader constant parameter named '$lightPosition' in vertex shader 'Vertex Shader' in pass 'Pass 1'